The prospect of new PMD games is exciting, but I have some concerns that the series will end up in a similar place as the Paper Mario games based on this demo. I'm unsure if I want to support it as a message that I want more good PMD games or to not support it as a way of saying that I don't like the gameplay simplifications.
Overall, these were my first impressions
- I like the new artstyle. It's very close to what I imagined the game could look like based on the old art. I'd say it's a few resolution increases away from looking amazing, but good as is. As an aside to this, the animations seem significantly better than anything in SW/SH.
- The music remasters I've heard all sound at least as good as the original, if not better. I have no complaints on this front.
- There are several major QoL changes, such as the diglett tunnel, fewer load screens, boxes opening at the end of dungeons, etc.
- The dialogue is intact from the original games.
- Increased team limit of 8 seems promising.
- Basic attacks are gone. Pressing the attack button automatically selects the best move to use and auto targets a nearby enemy. Losing this means the ability to waste turns is very limited in comparison to previous games.
- Freely changing the direction you're facing is gone. Since enemies are auto-targeted now, this option has been removed.
- The new makuhita dojo is absurdly powerful. I used one gold ticket and raised the protagonist from level 6 to 12.
- The game showers you with money and items. In the 45 minutes it took me to beat the demo, I got 4 tiny reviver seeds and enough money to buy one of the more expensive TMs. The most expensive item I saw for sale was a Hyper Beam TM that only cost around 2100 Poke.Post too long. Click here to view the full text.